Sigh, another indie game with a convoluted, carefully over-explained plot.
In my opinion, plots in video games should be like music videos. They need to be cool and impactful. Complexity and clarity are not the focus.
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33% of the cards are "poop", and 33% are "fart".
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My many nieces are playing Cards against Maturity, since there's some of them that are toddlers.
This game is terrrrrrible, and so far one niece in particular - the oldest and most vicious one - has won literally every round.
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It's so much fun to just hurl boxes of crap across the map into your truck by fuckin' magic.
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I finally got around to Ship Graveyard 2 and HOLY SHIT it's SO MUCH BETTER than the original.
It's got the same vibe, to the point where I wonder if it's just the original with five years of labor attached.
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I've tried the expensive curry place again, but it's proving a disappointment. It was so good that first time, and none of the curries since have had the "tongue buzz".
I thought maybe it could be spiciness, so I ordered tonight's curry one step spicier than normal, and sheesh-
A) they have no brakes. It's either mild or SPICY and fuck you.
B) it's not spiciness. The heat on the tongue is different from the "buzz".
It sorta reminds me of anise.
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This would never work in a "real" game against actual humans, because they'd maneuver well enough to cut me off.
The team is slow as molasses, I only win because I can outmaneuver the enemies even at less than half their speed.
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It should be noted that my heavy reliance on autocannons has also made the dreaded murderbot helicopters a lot less dangerous, too, because I simply remember to install flak ammo on every mech.
Still, I haven't seen them much because they only show up in 1.5-2.5 skull raids, and I'm still at one skull.
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I know I've said it a lot, but ever since I discovered how this Battletech game works and stopped trying to make good mechs, I've gotten much, much better at the game.
Yup, nothing says "tiny little scout team" like 250t of heavy assault weaponry on "scout" frames.
I haven't lost a single mech in any fight, and the only internal damage any mecha have suffered has been to legs.
Because the game AI thinks this is a light scout team, and opposes it accordingly.
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Personally, I like decompressed games. The feeling of being rushed isn't pleasant for me, and these games are almost always diner-dash-style RUN AROUND AND PUT OUT FIRES!!!! games, which is boring as shit to me.
But it can be an interesting observation on the nature of busywork and capitalism.
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However, one of the things about this is that a lot of smaller games are obsessed with the smaller details of life.
For example, if your game features stocking shelves, it may actually feature all the shelves and all the stock individually being shelved one by one.
But because time and space are so brutally compressed, this means it takes literally a whole day to stock one shelf.
It's an interesting thing if done intentionally!
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As an example, you can see this in https://en.wikipedia.org/wiki/2024_in_video_games
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One of the interesting things about this time-space compression fetish games have-
... Sigh, I guess that's not a common phrase. Let me back up.
Most games are obsessed with realtime continuous play. But obviously humans can't play their game at a real-world pace, so game worlds are microscopic and days pass in like five minutes.
So you move at ordinary paces and interact at ordinary scales but WHOOOOSH things blitz past.
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"How could you tell your god was upset with you?"
"Well, they sent plagues and locusts and frogs and-"
"Frogs?"
"Frogs!"
"We got plagues and locusts and UNENDING BITTER COLD FOREVER."
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This cold will NEVER END. Every time I see that the temperature is supposed to climb, it doesn't.
And now I see that even if it does, it's supposed to drop again next week.
It's almost enough to make me think there is a god and she's very disappointed in the USA.
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I still use vehicles, though, because all my light mecha are slow as balls due to the mass of unlightened engines.
But they hit as hard as medium mecha, and my 50-ton medium mecha hit as hard as ever but are, and I can't stress this enough-
ONE THIRD THE PRICE of my performance-optimized mecha.
Sure, I have to basically give up PPCs and laser broadsides. But I barely notice when I have three times as many guns.
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Why's the artic fox so pricey?
It's got a coolant kit and engine lightening mods built in. I can't remove them.
And to be clear, this isn't a "shit" hunchback. It's a full-bore monster hunchback with AC-20, a spread of lasers, and a handheld shotgun for fun.
For less than the price of a 30 ton mech.
I have to wonder how this works in other implementations of Battletech. This feels pretty wrong.
But it makes the game... SUPER easy. No longer do I just use nothing but vehicles.
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And then there's the Hunchback. Now I won't claim I ever disliked the Hunchback, it packs a hell of a punch... but I never liked it either, because it's primary armament is chest-mounted autocannons, which have a huge penalty to hit.
And battle fists as their quirk? Like melee is ever useful?!
Well, look at that FRIGGIN PRICE. A drop price of 4.5k.
How low it that? Well compare it to this other mech which comes STOCK at 7.5k. And is TWENTY TONS LIGHTER.
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One of my favorites are the "Cattle Masters", light mecha intended to herd cattle, revamped for battle.
They're a shitty shtick mech, right? Just there to add flavor?
Well... it turns out that their industrial skeleton allows them to literally pick up and carry a 7t gun into battle. Just, like, a big fuckin' rifle in their hands.
And their drop cost multiple? 71%.
So this doesn't even cost what it says it costs. It's even cheaper.
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This has led me to discovering a lot of mech classes I previously dismissed as Rather Crap.
I used to be a laser-boy, because they're more effective when you have a decent coolant system, and why would you have a shit coolant system?
Well, because having a shit coolant system HALVES the drop price of your mech. Well, from 7500 to 4000.
So I've found some real gems of efficiency hiding in these new parameters.
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