Toot

Written by Craig P on 2025-01-25 at 15:20

One of the interesting things about this time-space compression fetish games have-

... Sigh, I guess that's not a common phrase. Let me back up.

Most games are obsessed with realtime continuous play. But obviously humans can't play their game at a real-world pace, so game worlds are microscopic and days pass in like five minutes.

So you move at ordinary paces and interact at ordinary scales but WHOOOOSH things blitz past.

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