I'm really happy with this collection :)
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Today I talk about debuggers in Linux.
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-07-the-debugger
The article is missing some images before going actually live but I will do it tomorrow.
#DecemberAdventure
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Something like this
https://cohost.org/boghog/post/4974594-beat-em-up-cheat-sh
Or this
https://www.gamedeveloper.com/design/build-a-bad-guy-workshop---designing-enemies-for-retro-games
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Does anyone know of a resource for enemy behaviours design in 2D games?
I'm not looking for resources that talk about state machines or behaviour trees but more simple movement patterns/ behaviours that achieve interesting gameplay.
Like here is a list of the enemies in Zelda 1 and description of what they do.
Or something like the first half hour of this video where it explains the simple logic behind the goombas in Mario 64 and how with some simple rules there are a lot of interesting things happening
https://youtu.be/mcI1kUvVMYM?si=fMW4ReBWVaC_AMfO
[#]gamedev
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I'm back with my #DecemberAdventure today I talk about profiling
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-06-the-profiler
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Day 05! Today I wrote about collision detection, one of my favorite subjects.
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-05-the-spatial-partition
[#]DecemberAdventure
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Created a small archive page because it was getting out of control.
https://amano.games/devlog/archive
(Also I want to test the mastodon author metatag)
[#]theWorkshop
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Day 04 for my #DecemberAdventure today I talk about the image format.
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-04-the-image-format
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Wasn't expecting this O_O
https://www.theverge.com/2024/12/3/24312251/pinballs-coming-to-the-playdate
I mean it's a small article but still!
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Day 03 for my #DecemberAdventure I wrote about the first level editor we used.
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-03-the-first-level-editor
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For day 02 in this #DecemberAdventure I'm talking about the physics system, mainly as an excuse to have all the resources I found along the way in a single place.
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-02-the-physics
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For my #DecemberAdventure I'm writing about the process of making a pinball game for Playdate in C
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-01-the-language
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After two months in the dangerous zone of "this will be fun once we finish a big list of things" I'm happy to report the new game is fun.
[#]theWorkshop
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I went to a ceramics class on Friday and made this :)
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After being faced with gameplay I'm no longer happy with my code, it works, but I'm not happy with it
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First time doing enemy AI "seriously". I ended up doing a behaviour tree system in C that seems like it's gonna work and I'm quite happy with.
I even did a JSON parser for https://github.com/pruttned/owl-bt which is not perfect but good enough and one of the only engine agnostic editors I found.
[#]theWorkshop
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What would I do without open source ?
https://github.com/dbry/adpcm-xq
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Just finished barbuta, what a good game, now I want to play la Mulana
[#]theLudarium
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It went great !
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Today I'm running my first shadowdark game, exciting!
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