For my #DecemberAdventure I'm writing about the process of making a pinball game for Playdate in C
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-01-the-language
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For day 02 in this #DecemberAdventure I'm talking about the physics system, mainly as an excuse to have all the resources I found along the way in a single place.
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-02-the-physics
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Day 03 for my #DecemberAdventure I wrote about the first level editor we used.
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-03-the-first-level-editor
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Day 04 for my #DecemberAdventure today I talk about the image format.
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-04-the-image-format
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Day 05! Today I wrote about collision detection, one of my favorite subjects.
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-05-the-spatial-partition
[#]DecemberAdventure
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I'm back with my #DecemberAdventure today I talk about profiling
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-06-the-profiler
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Today I talk about debuggers in Linux.
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-07-the-debugger
The article is missing some images before going actually live but I will do it tomorrow.
#DecemberAdventure
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