Does anyone know of a resource for enemy behaviours design in 2D games?
I'm not looking for resources that talk about state machines or behaviour trees but more simple movement patterns/ behaviours that achieve interesting gameplay.
Like here is a list of the enemies in Zelda 1 and description of what they do.
Or something like the first half hour of this video where it explains the simple logic behind the goombas in Mario 64 and how with some simple rules there are a lot of interesting things happening
https://youtu.be/mcI1kUvVMYM?si=fMW4ReBWVaC_AMfO
[#]gamedev
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Something like this
https://cohost.org/boghog/post/4974594-beat-em-up-cheat-sh
Or this
https://www.gamedeveloper.com/design/build-a-bad-guy-workshop---designing-enemies-for-retro-games
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@mario_afk I thought this wandering routine in the '90s Id games was interesting:
https://www.doomworld.com/forum/topic/64827-some-vanilla-doom-code-found-in-doom-3/
Looking into it led me to the formalism of Turmites:
https://en.wikipedia.org/wiki/Turmite
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