Toot

Written by Tom Forsyth on 2024-10-16 at 17:23

@gsuberland @acegikmo IIRC (it's been a while), it was originally that Wolf3D had 64x64 pixel tiles, and each tile was nominally 2 meters in height. This doesn't actually produce inches, but closeish.

From Wolf to Quake to the first version of HL1 to Source 1 to Source 2.

=> More informations about this toot | View the thread | More toots from TomF@mastodon.gamedev.place

Mentions

=> View gsuberland@chaos.social profile | View acegikmo@mastodon.social profile

Tags

Proxy Information
Original URL
gemini://mastogem.picasoft.net/toot/113318257568834329
Status Code
Success (20)
Meta
text/gemini
Capsule Response Time
226.731344 milliseconds
Gemini-to-HTML Time
0.267695 milliseconds

This content has been proxied by September (3851b).