my new video is out!
this one is a lot more personal than my usual stuff, but I've felt a need to express this for a long time
Generative AI is a Parasitic Cancer
https://www.youtube.com/watch?v=-opBifFfsMY
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Shapes 4.5.0 is out!
• you can now curve text w. Draw.TextCurvature
• also some Unity 6 compatibility fixes etc.
Shapes ❱ https://u3d.as/1W37
Full changelog ❱ https://acegikmo.com/shapes/changelog/
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this is where I'm at if you even care 😔😔
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I've been doing so many boring backend chores of late that I have nothing interesting to show with half-edge ;-;
I did add camera zooming though I hope you accept my meek offer in these trying times
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experimenting with a tabbed interface for half-edge
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would you eat it
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oh boy
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goopy UI scaling~
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would you trust this man
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just set up a discord for half-edge now, in case you want to join early, chat about it, or just to get dev updates!
https://discord.com/invite/nBHhG4BvsJ
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I had to go to win32 hell and back to pull this off but it finally works!!
my modeling tool now has a custom title bar! while still also supporting resizing, title bar dragging, and all those nice window features! this is nontrivial for some reason!!
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behold - trackball rotation!!
it was super fun implementing this, had to properly learn a few quaternion things I was only vaguely aware of before!
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okay there we go, it's functional now!
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the most important thing is that it rotates at all right
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ok it's a quad now
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behold: cone
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oooh km² means (km)² not k(m²) lol
so that's why 1 km² = 1 k²m² = 1000² m² = 1,000,000 m²
I was always like "yeah km² has some wild scaling factor for whatever reason" without ever looking into how it mathematically works out
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by popular request - here's Freya's Guide to XYZ Axes and Handedness™
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more half edge selection stuff~
I'm pretty happy where half-edge picking is at right now, the only thing left is box selection!
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half-edge selection is up and running! I'm very much looking forward to exploring this design space 🐱
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