Toot

Written by Maya Saietz on 2024-10-16 at 05:37

@acegikmo Godot uses positive X as right, and negative Z as forwards. See https://docs.godotengine.org/en/stable/classes/class_vector3.html#constants (scroll down to the LEFT, RIGHT etc. constants). Except for some reason, there's a separate concept of MODEL_FRONT, which is positive Z. Fun!

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