« astroterm is a #terminal based star map written in C. It displays the real-time positions of #stars, #planets, #constellations, and more, all within your terminal—no telescope required! Configure sky views by date, time, and location with precise ASCII-rendered visuals. »
A #planetarium for your terminal!
https://github.com/da-luce/astroterm
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@phrawzty reminded me of "astro" and "scat" on plan9. For some reason #plan9 came with a couple of pretty interesting tools for astronomy.
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@tmcfarlane
Ooh #plan9, good reference.
Argh now I have to somehow not abandon all of my responsibilities and tumble down that rabbit hole
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@tmcfarlane
The 9P protocol was so friggen good. Everything is a file even when it absolutely doesn't make sense. It was stateless. It presaged object storage and microservices. It used protocol buffers ffs!
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@phrawzty there's a fantastic walk through of acme by @rsc on youtube that also shows off some funky uses of 9p (acme exposes an fs). Everything in it works on 9fans/plan9port.
I've tried acme but sadly there's too much vim and xmonad hard wired in me now (though it's great for playing with anything with a repl).
https://www.youtube.com/watch?v=dP1xVpMPn8M
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@phrawzty @mhoye this is DELIGHTFUL
thanks so much for sharing!
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@phrawzty A program like this led to the first video game. First they had Expensive Planetarium which displayed a star map. Then someone said, we ought to have a UFO fly by now and then. From there it was, you ought to be able to fly the UFO! And then why not two spaceships and have them shoot at each other?
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@phrawzty This is un-be-lievable.
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