Edinburgh castle, breathing in and out. The elevation is scaled by a sine curve over time, giving a looping animation, where heights morph into depths then back again.
[#]Blender
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Silhouette of Edinburgh Castle, done in Blender
Volumetric clouds, backlit by an emissive sky plane. Used a photo taken on the walk home to get the gradient.
Weak sun light with 2500K blackbody used to pick out warm parts of the clouds.
Got the moon texture from https://www.solarsystemscope.com/textures/
[#]Blender #Edinburgh
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nodes...
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This is what I was aiming for yesterday - a '3d print'-like animation.
[#]Edinburgh Castle appearing, then disappearing, as if being 3d printed (but as a solid block...)
Nodes in reply, done with #Blender geometry nodes
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Visualising Edinburgh Castle and Old Town elevations.
Gradual elevation animation, done in #Blender with geometry nodes.
Red is below current elevation cut-off, cyan to purple gradient is elevation above that.
The cut-off level gradually rises, showing areas of increasing elevation.
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Visualising the old water supply of Edinburgh.
The terrain in the background is Comiston - the red sphere is the Spring House. This gathered flows from several nearby springs.
In the foreground is Edinburgh Castle. The water is level with the cannonball on Cannonball house.
Below this level, Edinburgh's water supply could be fed by gravity, despite sitting on a giant rock...
[#]Blender #QGIS #Edinburgh
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An effect I've noticed with some rotation animations.
After a while, the animation stops, but your eyes continue to perceive some rotation for a couple of seconds (or in my case, a counter-rotation)
Even if there's a break in the visual field, like here.
It's like the visual equivalent of walking on a broken-down escalator
Does anyone know if this effect has a name?
[#]Genuary #Genuary19 #Blender
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Trying to visualise how big an Acre is.
[#]blender
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The camera path is an odd one, it follows a circular path which I subdivided and folded into a taco shape.
The camera tracks toward an empty positioned above the forehead plateau.
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Converting a scanned human face to a DEM in Blender.
Quantized Z coordinates to get contour lines
[#]Blender
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Flight over Dyrhólaey, Reynisfjara and Dyrhólaós in South of #Iceland
(I think this was the area where they filmed Galen Erso's farm in Rogue One)
DEM from https://dem.gis.is/mapview/?application=DEM
Had to downsample a lot to fit in RAM, the DEM is way more detailed than this.
[#]blender
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Map showing bus route densities in Edinburgh. Done this before, but I like to come back to this to see how things change!
Discrete grid of 50m in QGIS, then spatially joined to count distinct bus routes within a 25m radius
Used data copyright OpenStreetMap contributors. Used tag operator='Lothian Buses'
I'm sure there use to be more buses down Leith Walk, perhaps tram has changed that?
Doesn't factor in bus frequency, some routes are better served than they appear ;-)
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Sand Mandala.
[#]blender
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360 degree Fisheye panorama from just above Ben Nevis, the highest point in Scotland.
[#]Blender
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Ben Nevis, rendered (vaguely) in the Style of the 1980's game 'The Sentinel'
Done purely in Geometry Nodes.
Output a PNG of the DEM from #QGIS, can't get this to work with TIFF.
The DEM is quantized into 8 levels using stepped linear map range
Used dot product to detect flat planes, and (x+y)%2 to assign checkerboard materials.
[#]Blender
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nodes
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Rapa Nui (Easter Island) turntable animation, voxel shader using geometry nodes.
Nodes in reply
Done in #Blender
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Edinburgh, simulating a sea rise of 66 meters
Flight from Leith to the Old Town, going south west.
[#]Blender
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Main rivers and streams in the river Tay catchment area in Scotland.
Analysis in QGIS using the 'ArcGeek Calculator' plugin. Used to extract the watershed and streams up to Strahler order 5 or so.
Rendered in Blender.
Height and colour of lines are elevation, sampled from OS Open Terrain 50, crown copyright and database rights 2025
[#]QGIS #Blender #GRASS #GIS
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spiral animation
[#]Blender
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