Toots for stevefaeembra@mapstodon.space account

Written by stevefaeembra on 2025-01-30 at 22:12

Edinburgh castle, breathing in and out. The elevation is scaled by a sine curve over time, giving a looping animation, where heights morph into depths then back again.

[#]Blender

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Written by stevefaeembra on 2025-01-29 at 18:53

Silhouette of Edinburgh Castle, done in Blender

Volumetric clouds, backlit by an emissive sky plane. Used a photo taken on the walk home to get the gradient.

Weak sun light with 2500K blackbody used to pick out warm parts of the clouds.

Got the moon texture from https://www.solarsystemscope.com/textures/

[#]Blender #Edinburgh

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Written by stevefaeembra on 2025-01-25 at 19:57

nodes...

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Written by stevefaeembra on 2025-01-25 at 19:56

This is what I was aiming for yesterday - a '3d print'-like animation.

[#]Edinburgh Castle appearing, then disappearing, as if being 3d printed (but as a solid block...)

Nodes in reply, done with #Blender geometry nodes

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Written by stevefaeembra on 2025-01-25 at 00:34

Visualising Edinburgh Castle and Old Town elevations.

Gradual elevation animation, done in #Blender with geometry nodes.

Red is below current elevation cut-off, cyan to purple gradient is elevation above that.

The cut-off level gradually rises, showing areas of increasing elevation.

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Written by stevefaeembra on 2025-01-21 at 21:19

Visualising the old water supply of Edinburgh.

The terrain in the background is Comiston - the red sphere is the Spring House. This gathered flows from several nearby springs.

In the foreground is Edinburgh Castle. The water is level with the cannonball on Cannonball house.

Below this level, Edinburgh's water supply could be fed by gravity, despite sitting on a giant rock...

[#]Blender #QGIS #Edinburgh

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Written by stevefaeembra on 2025-01-19 at 21:20

An effect I've noticed with some rotation animations.

After a while, the animation stops, but your eyes continue to perceive some rotation for a couple of seconds (or in my case, a counter-rotation)

Even if there's a break in the visual field, like here.

It's like the visual equivalent of walking on a broken-down escalator

Does anyone know if this effect has a name?

[#]Genuary #Genuary19 #Blender

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Written by stevefaeembra on 2025-01-18 at 22:32

Trying to visualise how big an Acre is.

[#]blender

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Written by stevefaeembra on 2025-01-17 at 22:35

The camera path is an odd one, it follows a circular path which I subdivided and folded into a taco shape.

The camera tracks toward an empty positioned above the forehead plateau.

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Written by stevefaeembra on 2025-01-17 at 22:32

Converting a scanned human face to a DEM in Blender.

Quantized Z coordinates to get contour lines

[#]Blender

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Written by stevefaeembra on 2025-01-13 at 23:01

Flight over Dyrhólaey, Reynisfjara and Dyrhólaós in South of #Iceland

(I think this was the area where they filmed Galen Erso's farm in Rogue One)

DEM from https://dem.gis.is/mapview/?application=DEM

Had to downsample a lot to fit in RAM, the DEM is way more detailed than this.

[#]blender

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Written by stevefaeembra on 2025-01-12 at 20:46

Map showing bus route densities in Edinburgh. Done this before, but I like to come back to this to see how things change!

Discrete grid of 50m in QGIS, then spatially joined to count distinct bus routes within a 25m radius

Used data copyright OpenStreetMap contributors. Used tag operator='Lothian Buses'

I'm sure there use to be more buses down Leith Walk, perhaps tram has changed that?

Doesn't factor in bus frequency, some routes are better served than they appear ;-)

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Written by stevefaeembra on 2025-01-11 at 22:46

Sand Mandala.

[#]blender

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Written by stevefaeembra on 2025-01-10 at 20:30

360 degree Fisheye panorama from just above Ben Nevis, the highest point in Scotland.

[#]Blender

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Written by stevefaeembra on 2025-01-06 at 20:18

Ben Nevis, rendered (vaguely) in the Style of the 1980's game 'The Sentinel'

Done purely in Geometry Nodes.

Output a PNG of the DEM from #QGIS, can't get this to work with TIFF.

The DEM is quantized into 8 levels using stepped linear map range

Used dot product to detect flat planes, and (x+y)%2 to assign checkerboard materials.

[#]Blender

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Written by stevefaeembra on 2025-01-05 at 21:59

nodes

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Written by stevefaeembra on 2025-01-05 at 21:56

Rapa Nui (Easter Island) turntable animation, voxel shader using geometry nodes.

Nodes in reply

Done in #Blender

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Written by stevefaeembra on 2025-01-04 at 21:30

Edinburgh, simulating a sea rise of 66 meters

Flight from Leith to the Old Town, going south west.

[#]Blender

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Written by stevefaeembra on 2025-01-02 at 13:10

Main rivers and streams in the river Tay catchment area in Scotland.

Analysis in QGIS using the 'ArcGeek Calculator' plugin. Used to extract the watershed and streams up to Strahler order 5 or so.

Rendered in Blender.

Height and colour of lines are elevation, sampled from OS Open Terrain 50, crown copyright and database rights 2025

[#]QGIS #Blender #GRASS #GIS

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Written by stevefaeembra on 2024-12-27 at 21:46

spiral animation

[#]Blender

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