Ben Nevis, rendered (vaguely) in the Style of the 1980's game 'The Sentinel'
Done purely in Geometry Nodes.
Output a PNG of the DEM from #QGIS, can't get this to work with TIFF.
The DEM is quantized into 8 levels using stepped linear map range
Used dot product to detect flat planes, and (x+y)%2 to assign checkerboard materials.
[#]Blender
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@stevefaeembra omg The Sentinel 😍
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@fj it blows my mind that this game was implemented on the ZX Spectrum. I played the sequel on the original PlayStation. The panic when the scanner went off :)
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text/gemini