Ancestors

Toot

Written by Freya Holmér on 2024-10-04 at 14:42

okay there we go, it's functional now!

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Descendants

Written by Dr. ir. Brian R. Pauw on 2024-10-04 at 14:43

@acegikmo was it a degrees vs. radian problem?

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Written by Freya Holmér on 2024-10-04 at 14:44

@doc nope! I forgot to normalize a vector

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Written by Mondanzo on 2024-10-04 at 14:46

@acegikmo time to gimball lock it!

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Written by Freya Holmér on 2024-10-04 at 14:47

@mondanzo psh this one is already safe from that

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Written by Mondanzo on 2024-10-04 at 14:48

@acegikmo nooo, the 3d artist equivalent of a vim trap! D:

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Written by Freya Holmér on 2024-10-04 at 14:48

@mondanzo the trick is to never ever use euler angles for anything, and only use quaternions

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Written by Mondanzo on 2024-10-04 at 14:50

@acegikmo But using euler angles to create quaternions is still okay? I don't think I'll manage to ever learn how Quaternions are working under the hood ,w,

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Written by Freya Holmér on 2024-10-04 at 16:02

@mondanzo yeah! you just can't interpolate/manipulate euler angles directly without running the risk of gimbal lock, but if you just use it to convert to/from quaternions you're fine

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Written by ackack on 2024-10-04 at 15:11

@acegikmo This is super-nice! I am envious. 😁

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Written by Kelvin van Hoorn on 2024-10-04 at 16:32

@acegikmo Nice! Really liking the design of the Gizmo 😌

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Written by Vivi, The Heinous Witch on 2024-10-04 at 16:52

@acegikmo oooh I love this

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Written by jminor on 2024-10-04 at 17:00

@acegikmo I like the flat rings. It gives an extra sense of depth & visual cue about orientation.

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Written by Freya Holmér on 2024-10-04 at 17:00

@jminor I was gonna replace them to make them volumetric down the line ;-;

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