@kyonshi I really like Paranoia a lot, but I think that the "rules don't matter"-mantra has done more harm than good to the game and its reputation.
I think for the humour in Paranoia to really work, players still need to buy into the idea of the game following rules and not just the whims of a fickle GM. (Which was arguably the original edition's main thrust of satire.)
Once the game is treated as pure GM fiat, it becomes a painfully unfunny pantomime of a "comedy RPG".
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