On the other hand... there was this rather aimless large part of the session where nothing happened outside of my predictable demise due to staying out of my body for too long, and the other players getting blocked by anyone they asked for help.
It feels like the GM had ideas on what I was supposed to do to get out of my predicament, and I'm not sure if she didn't just throw me a bone in the end.
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[#]shadowrun today: my gator shaman jumped into a metaplane and nearly died because the plane wanted him to use his actual physical characteristics to get out again (and defaulting to a 2 in body ain't nice).
[#]ttrpg
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Man I find it so fascinating to find places that are clearly money laundries. You just look at them and go "how obvious can you make it?"
Today I had some time to check out a kebab/burger place I had seen before. Giant blinking neon sign, huge empty guest room, but no prices or menu anywhere, and a single person hidden behind the counter reading her phone.
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[Art and Inspiration] Johnny Bruck
They say quantity is a quality all on its own, and that certainly fits the artistic output of Johnny Bruck. Johnny Bruck was a German artist mostly working in pulp magazines, most famously Perry Rhodan, that weekly science fiction pulp novel series that is at novel issue 3306 as I write this. In fact until his death in 1995 he illustrated most of the 1799 covers of the series up to that point (only two (!) were from other artists, and…
https://gmkeros.wordpress.com/2025/01/30/art-and-inspiration-johnny-bruck/
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The panic in the parents' WhatsApp group was palpable... the 2nd graders are supposed to bring a cork (as in closing bottles) and obviously many only found out after 8pm.
("Do I have to run to żabka and drink a whole bottle of wine now?" Was a question asked)
Tells something about corks though. They kinda disappeared from our lives and I didn't even notice.
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I got into shopping for guitar pedals again earlier today, specifically for a power amp pedal. Watched a review of one earlier where the reviewer loved the amp, but noted that it's near completely black look didn't make it sexy enough for people who wanted an attractive pedal board.
And I was like: yeah, I get you... wait a second, no, that's stupid.
[#]guitar
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https://boingboing.net/2025/01/27/facebook-marking-linux-discussion-as-security-threats.html
[#]facebook #meta
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Sometimes I do wonder what exactly was behind those ads in those ancient #ttrpg magazines. This one is from 1987.
Not sure if I'd want to write to that address though.
[#]larp
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By the way my son decided that "Chester" would be the perfect first name for Lugagge.
Why am I even reading this stuff in German if he's gonna make puns in English anyway?
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finished reading The Colour of Magic to my 8yo (in German). He would be totally ready to continue with The Light Phantastic right away, but 10pm is a bit late for that.
Bit of a pity I gave away my German version of Mort back in the day, although it's gonna be weeks until that becomes relevant.
[#]discworld
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I might have to mention that the Red Clearance edition also uses special dice (which I hate in games) and special card decks (which I also hate).
They seem to have gotten rid of that for the Perfect Edition
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I mean, if you read the 1st ed. VtM you might come away with the impression that Vampires and other supernatural beings were, you know, RARE in the World of Darkness.
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ok, and it had heavy Ars Magica connections at that point, both of which were published by White Wolf at the time.
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but you can see that in a lot of games. Have you ever compared the 1st edition of #Vampire the Masquerade with later editions? Those are drastically different games. The rules are roughly similar, but the whole concept changes from 1st to 2nd ed.
1st ed. is a game about lonesome vampires in some American city, going to hunt for prey, fighting to stay (un)alive.
There's only 7 clans specified at all. It even proposes you set the game in Middle-Earth instead.
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Speaking about conceptual drift in roleplaying games: they are kinda prone to it, aren't they?
I think the main reason is because you never know what players and DMs make out of your rules once they are left alone with them.
The big example is of course #dnd, which started as a supplement for a tabletop wargame (the box even having space for the Chainmail rulebook), and ended up... well... gesticulates at the tabletop rpg hobby in general
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I have been thinking of just taking a few bits and pieces from each edition and make my own house rules of the game. Considering how light some of the earlier editions are it could come down to a very basic zine-like rulebook of 8-10 pages.
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As an aside: there actually was a 6-issue #comic series back in 1991. A pretty dark one from what I remember, that took the source material much more serious than the game itself did.
Well, to be fair, it concerned the lives of the clone family of King-R-THR 1 to 6, so at least the tendency for punny names from the #ttrpg was kept in.
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In other words it allowed for actual campaigns to be played in Paranoia, which considering the high rate of attrition of characters in the previous editions, always was a bit of a challenge.
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The fact that Paranoia as a game often is much more defined by its worldbuilding, and the narrative rules of its scenarios (call to meeting, mission briefing, get equipment, get R&D prototypes, do mission, blame each other on debriefing) than by the actual rules of the game is telling. In fact the rules have switched between being based on percentile, d20, and d6s depending on edition, and I literally just had to look up which one was which because it's not important and never was.
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And one of the thoughts I had lately was that the rules really don't matter, and I actually don't like any of them. Because they never really did.
(Paranoia might have been the first ttrpg to put a lampshade on it, by making open knowledge of the rules treason and grounds for termination of the character. Which is slightly less serious than it sounds because everyone got spare characters anyway. The Computer knows the value of backup copies)
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