@disky00 @jonathankoren @Richard_Littler If done responsibly, I don't see it as a different form of procedural generation. Don't cook the planet, train models only on internal or public domain data or data you've licensed and paid for, and don't displace paid writers, artists, etc.
Imagine the replayability you'd have in LA Noire had they licensed the late 1940s, early 1950s Dragnet radio series and generated side mission from that corpus. Nothing dealing with the main plot, optional and basically forgetable missions that add some depth to an otherwise barren world*.
It's naïve to think this technique wouldn't immediately be used to replace artists and writers on core aspects of a game using unlicensed and uncredited training data. Small studios have dreams bigger than their budgets and large studios are beholden to investors so I can't see this working in practice.
=> More informations about this toot | View the thread | More toots from arclight@oldbytes.space
=> View disky00@mastodon.social profile | View jonathankoren@sfba.social profile | View Richard_Littler@mastodon.social profile
text/gemini
This content has been proxied by September (3851b).