Toot

Written by 8Bit | :linux: :godot: | 🍢🦊 on 2025-01-23 at 11:43

Was a bit of work, but managed to run Marble Game Physics on a separate thread now. Jolt plugin never supported that, but the builtin version now does.

Was fairly straightforward, but in some cases, the errors gave me almost nothing to work with.

The more you know: the shape of PhysicsShapeQueryParameters3D should be initialized long before _physics_process tries to use it or jolt will poop itself.

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