Toot

Written by Raptor :gamedev: on 2025-01-22 at 09:47

@grumpygamer one thing i really want to do in one of my dialog trees is have right in the middle of a conversation a branching path that locks you into the bad ending if you skip over it or mash through it 😈

I used to have a friend who was really bad with that, he'd literally skip all the dialog than complain about not knowing where to go next in a game...it drove me nuts...

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