Toot

Written by Josh Horowitz on 2025-01-21 at 03:44

@akkartik @jack Two alternative versions that may aid your understanding... #1 chooses what I think are better variable names, since the xs & ys are mixed up in the original version. #2 uses vector operations. It would look a lot better with overloaded operators... but it's helpful anyway to see that the program is really operating on the vector level.

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