Speaking of OPL2/OPL3: FM synthesis is magic. It is very hard to make the FM channel sound the way you want, and it is even harder to do so in one or two commands.
So I think this is likely the reason why lots of games using OPL2/Adlib sound the way they do: if you are a traditional composer, your best bet is to get a bank of instruments from Adlib and pretend you have MIDI. They all sound same-y and flat, but at least you can convert your score into a game soundtrack on time, without any need to understand what commands are supported by the chip.
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