playing half-life: alyx with the developer commentary on is quite illuminating. playtesting heavily informed the design every step of the way - not just watching people play, but also questionnaires. i find this so different from moviemaking, where employing focus groups is still seen as somewhat icky and running contrary to authorship. but hearing what valve started out with, and how players guided the game where it ended up, it feels like playtest-informed design was absolutely necessary.
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