But with a MUD combat system, how are you going to easily help inform players what moves do what? How can you give then a larger array of attack types and abilities without overwhelming them? Easy... make a client... add a hotbar... do ANYTHING to evolve the MUD genre to make it more accessible, strategic and engaging for modern players. Give them a graphical user interface, give them tooltips, separate combat chat from room descriptions. Do SOMETHING 2/
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