Toot

Written by Harvey Sandstrom on 2025-01-14 at 15:23

"Indirect Draw" for MultiMesh was just merged into #godotengine. If I understand correctly: This allows instances to be placed using a compute shader rather than transferring instance data from the CPU. This in turn allows higher numbers of instances and rapid changes to those instances.

https://github.com/godotengine/godot/pull/99455

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