Ancestors

Toot

Written by Harvey Sandstrom on 2025-01-14 at 15:23

"Indirect Draw" for MultiMesh was just merged into #godotengine. If I understand correctly: This allows instances to be placed using a compute shader rather than transferring instance data from the CPU. This in turn allows higher numbers of instances and rapid changes to those instances.

https://github.com/godotengine/godot/pull/99455

=> More informations about this toot | More toots from cd0@mastodon.social

Descendants

Written by dbat :godot: on 2025-01-14 at 15:26

@cd0 oooohhhh!

=> More informations about this toot | More toots from dbat@mastodon.gamedev.place

Proxy Information
Original URL
gemini://mastogem.picasoft.net/thread/113827395591942169
Status Code
Success (20)
Meta
text/gemini
Capsule Response Time
300.487848 milliseconds
Gemini-to-HTML Time
0.455211 milliseconds

This content has been proxied by September (3851b).