@media_dept @maow_tty
Yeah, that was how we mostly created 2D levels on 8- and 16-bit consoles.
Back then it was partly a way of getting more flexibility and ability to tweak and tune levels directly into the hands of level designers, but it was also necessary as a way to save space.
(Source: Used tile maps to create levels on NES, GB, SNES and Megadrive.)
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