Toot

Written by Marco "Ocramius" Pivetta on 2025-01-12 at 04:29

I spent the last 6 months wrangling a mix of Terraform, Go, Kotlin, Spark, PHP, AWS and a bunch of other things.

Effectively, it all drills down to having as much data locality and sequentiality as possible: these tools make it more likely that you do it, but the direction is clear.

I can already see how we'll eventually end up doing all this stuff directly in pixel shaders.

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