Toot

Written by The Spritely Institute on 2025-01-07 at 20:53

Terminal Phase has also been a great testbed and demo for all our tech. For example, Goblins supports transactionality and time-travel features. But that's hard to understand!

But here's a video of time travel in Terminal Phase! No gameplay code changes were made to enable time travel! The game was fully programmed, and then in retrospect @cwebber realized that time travel support was already there, and so simply spent an hour wiring up what was already there to the GUI so users could see.

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