Toots for spritely@social.coop account

Written by The Spritely Institute on 2025-01-24 at 17:46

Spritely Goblins 0.15.0 is OUT! Goblins in the browser AT LAST! https://spritely.institute/news/spritely-goblins-v0-15-0-goblins-in-the-browser.html

You can even try a Goblins chat program talking over OCapN in the blogpost!

As long prophesied! Goblins on Hoot at last!

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Written by The Spritely Institute on 2025-01-22 at 19:02

Spritely's office hours happening now! https://community.spritely.institute/t/next-office-hours-on-1-22/651

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Written by The Spritely Institute on 2025-01-22 at 19:02

Spritely's office hours happening now! https://community.spritely.institute/t/next-office-hours-on-1-22/651

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Written by The Spritely Institute on 2025-01-22 at 18:33

Spritely Hoot 0.6.0, our Scheme-to-Webassembly compiler, RELEASED! https://spritely.institute/news/guile-hoot-0-6-0-released.html

It's a big one! Lots of improvements all around!

(And hey look, the Hoot and Goblins mascots are hanging out! Could this be foreshadowing another upcoming announcement enabled by this release?!?!)

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Written by The Spritely Institute on 2025-01-22 at 18:26

Spritely's community office hours in half an hour (2pm ET) today! https://community.spritely.institute/t/next-office-hours-on-1-22/651

(PLUS, we've got an exciting announcement coming up... in mere moments...!!!!)

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Written by The Spritely Institute on 2025-01-16 at 15:40

The whole Spritely engineering team is heading to Guix Days and FOSDEM! And we're giving a whole bunch of talks! https://spritely.institute/news/spritely-is-going-to-guix-days-and-fosdem.html

Hope to see you there! :)

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Written by The Spritely Institute on 2025-01-15 at 16:49

Thanks to your support we've passed our $80k goal! THANK YOU EVERYONE!!!

We've got three weeks left so we've also announced a stretch goal! https://spritely.institute/news/2024-2025-supporter-drive-success.html

An interactive browser-based Goblins playground! A DELUXE version of our block-pushing, circuit-building game Cirkoban!

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Written by The Spritely Institute on 2025-01-13 at 16:36

OMG! We hit our supporter drive fundraising goal! 3 weeks early!!! https://spritely.institute/donate/

This means so much, thank you, thank you, thank you to everyone who has supported us and our mission to build the next generation of secure, decentralized, community-driven networked tech so far!

💜💜💜💜💜

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Written by The Spritely Institute on 2025-01-13 at 16:37

We have plans for a stretch goal that we've been considering, and we'll announce it soon, but in the moment we're just extremely excited that we made our main goal! 💜

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Written by The Spritely Institute on 2025-01-07 at 21:15

OH WE FORGOT ONE THING! HOW COULD WE FORGET!

Speaking of fun! If you donate at the silver, gold, or diamond tiers... you can appear in the credits of our video game demos!!! https://spritely.institute/donate/

That's right! You get to appear in video games that CHANGE INTERNET HISTORY!

So, maybe donate :)

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Written by The Spritely Institute on 2025-01-07 at 21:14

Thanks everyone who's tuned into our "tech values" threads. "Values" are abstract, but they matter a lot!

Thanks to everyone who has donated! We are so close, SO CLOSE to crossing the $58k line. Which means we're getting close to $60k of our $80k goal! https://spritely.institute/donate/

Thanks everyone! 💜

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Written by The Spritely Institute on 2025-01-07 at 21:10

If what we're saying, if the values we've listed and talked about over the last few weeks have aligned with you? If this is the world you want to see happen?

Please consider donating! We could really use your help! We are a small nonprofit! Every donation helps a lot! https://spritely.institute/donate/

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Written by The Spritely Institute on 2025-01-07 at 21:09

That's it, that's the last technical value.

But that's not the end of our journey! Within the next few days, we'll have our technical roadmap up and more visually accessible on our site. And we'll start walking through that.

In the meanwhile...

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Written by The Spritely Institute on 2025-01-07 at 21:08

The characters, the whimsy, the games: these things are no accident.

Lots of corporations lie through their teeth and say they're "changing the world" while just trying to extract value for shareholders.

Well we really are trying to change the world.

But to get there, we'll have to have some fun.

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Written by The Spritely Institute on 2025-01-07 at 21:07

We need a computing revolution, we need to change the defaults of the way networked programs are written. Secure, peer-to-peer tech can't be the exception. It needs to be the default.

That's a big lift. Conceptual, fun, interactive demos are an important part of Spritely: they help us get there.

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Written by The Spritely Institute on 2025-01-07 at 21:05

But there's a reason that the E programming language, which we firmly argue is the most innovative language around distributed security ever, grew out of a distributed virtual world environment.

Games aren't the main goal. But they do force you to be robust about building the right things.

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Written by The Spritely Institute on 2025-01-07 at 21:04

If games became the primary deliverable, this would be a big distraction.

This is one of the reasons that Spritely does its demos in game jams: time-boxed demos that show something off, but which you can finish and step away from.

But you get something tangible in the end!

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Written by The Spritely Institute on 2025-01-07 at 21:03

Now you may note that the two games we've focused on in this thread aren't particularly social.

Would you be shocked to hear that more social browser-based games are on the near horizon for Spritely?

Because you'd be right!

But... is that a distraction? Again... this is serious stuff!

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Written by The Spritely Institute on 2025-01-07 at 21:02

Aside from being fun, this gave us a real, running, actual example of Spritely's tech combined that we could not just show the world, but show ourselves.

Games force you to be very real about things! And when the tech is hard to explain, it's sometimes easier to experience something!

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Written by The Spritely Institute on 2025-01-07 at 21:00

Spritely is working on a lot of pieces to deliver its vision of p2p tech being the default, but there are two big ones:

Naturally, the most important thing to get to compile is Goblins on Hoot. Cirkoban used an early version of Goblins ported to Hoot as its foundation. That's what powers the time travel "undo move" in the game!

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