But it's also pretty easy to play, once those hurdles are cleared, and rather well balanced with the "dice are action points" type of system. It makes sure that players choose actions with some intent.
I particularly like how the group support mechanisms work. It really highlights the background where the stuffed toys have the duty to defend the child from nightmares, in that it highlights group success over individual exploits.
Useful addition: a block of "save game" sheets.
2/2
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