I was going to break my head to try to retro-engineer some tooltip data + display inside the custom editor for my #godot game... and then I remembered there is a "tooltip_text" property on all the Control nodes in #godotengine...
Instead of having to create a custom tooltip system, all I had to do was to set a text property!
5 min instead of 5 hours. Love it! 😍 😁
=> More informations about this toot | View the thread | More toots from elFlashor@mastodon.gamedev.place
=> View godot tag | View godotengine tag This content has been proxied by September (3851b).Proxy Information
text/gemini