Toot

Written by Sebastian Schöner on 2024-12-17 at 13:20

@dotstdy The crux is that blob assets can still be copied after loading them. A redesign that explicitly forbids this and reserves memcpy just for loading in optimized builds would likely allow to implement your solution, yeah. -- Even without that redesign, I'd wager that your suggestion would at least reduce the error rate, so it's maybe worth consdering for Unity.

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