Toot

Written by Sebastian Schöner on 2024-12-13 at 14:13

@dotstdy @aras Yeah, I don't think it is necessarily wrong or misguided to shoot for kernelization. That's the ideal code you want. But I bet that most games that end up doing this also have glue code that is already 10x to 100x faster than the glue code in Unity :( A lot of problems hide within those two orders of magnitude.

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