I played around with a lot of different ways to handle the ramp... Ultimately I'm not THAT happy with it, but its at 'good enough' for the time being.
It's a static body that spawns along side the effects. The effects actually do damage and have a 'hitbox' while the ramp only interacts with the player.
There is probably configuration where a RigidBody or CharacterBody makes more sense, or just a plane perhaps. Love to hear thoughts on better ways to implement it.
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