Toot

Written by Régis Haubourg on 2024-11-29 at 16:29

Monthes after the original issue, we finally found the culprit.

Our vector tiles attributes are numerous and heavy. OGR has a fallback to increase simplification when compressed tile is over MAX_SIZE threshold.

As we have varying density and attributes in different area, and we switched compression in the same time, finding this was a challenge.

Kudos to Nicolas Delgado for finding this!

But hey, it was some nice kind of #accidentalArt #30DayMapChallenge

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