Toot

Written by Rune Skovbo Johansen on 2024-11-27 at 12:40

@sinbad Hmm, I'd say that depends on what exactly we're talking about. Many initiatives sure added a lot of friction when keeping backwards compatibility at the same time. But a lot of the work on scalability, performance and reliability has also immensely fortified Unity for the better. When discarding packages not being used, Unity 2022 (which is what I use) is snappier than previous versions have been for a long time, and at least some of that is due to work by such people you refer to.

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