Toot

Written by Vulkan on 2024-10-11 at 13:29

This new sample demonstrates how to use different types of compressed GPU textures in a Vulkan application showing the timing benefits of each using Vulkan-Hpp.

https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/performance/hpp_texture_compression_comparison

[#]vulkan #sample #comparison #compression #textures

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