Toots for vulkan@fosstodon.org account

Written by Vulkan on 2025-01-16 at 19:29

This new sample demonstrates how to use the VK_KHR_dynamic_rendering_local_read extension in conjunction with the VK_KHR_dynamic_rendering extension. This combination can replace core render and subpasses.

https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/dynamic_rendering_local_read

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Written by Vulkan on 2025-01-09 at 18:09

Just a quick reminder to anyone interested in attending Vulkanised 2025 that the discounted Early Bird rates close this Friday, January 10th!

https://vulkan.org/events/vulkanised-2025

[#]vulkan #vulkanised

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Written by Vulkan on 2024-12-20 at 17:35

Tom Olson and Ralph Potter are the outgoing and incoming Chairs of the Vulkan Working Group. They join the Software Engineering Daily podcast with Joe Nash to talk about earlier graphics APIs, what motivated the creation of Vulkan, modern GPUs, and more.

https://softwareengineeringdaily.com/2024/12/19/the-vulkan-graphics-api-with-tom-olson-and-ralph-potter/

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Written by Vulkan on 2024-12-20 at 17:26

Vulkan Chair, Ralph Potter, hosted a wonderful Vulkan Birds of a Feather at SIGGRAPH Asia. The slides and video are available on the event page: https://www.khronos.org/events/siggraph-asia-2024

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Written by Vulkan on 2024-12-02 at 17:20

The Khronos Group has announced the release of Vulkan 1.4. Vulkan 1.4 integrates and mandates support for many proven features into its core specification, expanding the functionality that is consistently available to developers, greatly simplifying application development and deployment across multiple platforms. It consolidates numerous previously optional extensions, features, and increased minimum hardware limits.

Learn more: https://khr.io/vulkan14

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Written by Vulkan on 2024-11-21 at 14:00

Today, with the release of Vulkan 1.3.302, Khronos is proud to announce two new Vulkan Video encode extensions. First, the Encode AV1 extension adds AV1 encode functionality to complement its existing AV1 decode support. Additionally, the new Encode Quantization Map extension introduces advanced encoding features for all supported codecs to Vulkan Video developers for the first time.

Learn more: https://khr.io/17h

[#]Vulkan #video #processing #AV1 #API #encode

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Written by Vulkan on 2024-11-13 at 15:31

Vulkanised 2025 - Early Bird Registration Open!

Join us at the 7th annual Vulkan Conference, Feb 11-13 in Cambridge, UK. We've recently published a jam-packed agenda and opened early bird registration! https://vulkan.org/events/vulkanised-2025

[#]Vulkan #Vulkanised2025 #programming #API

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Written by Vulkan on 2024-10-23 at 16:55

The order-independent transparency with depth peeling sample renders a single torus whose opacity can be controlled via the UI producing pixel-perfect results.

https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/api/oit_depth_peeling

[#]vulkan

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Written by Vulkan on 2024-10-16 at 14:39

This new Vulkan sample demonstrates the VK_KHR_ray_tracing_position_fetch extension and how it’s now possible to directly access vertex positions from an acceleration structure.

https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/ray_tracing_position_fetch

[#]vulkan #raytracing

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Written by Vulkan on 2024-10-16 at 13:16

A new tutorial from Etay Meiri is out: https://youtu.be/UctwJNFDswQ

In this video he demonstrates the Graphics Pipeline Object and renders the triangle in Vulkan!

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Written by Vulkan on 2024-10-11 at 13:29

This new sample demonstrates how to use different types of compressed GPU textures in a Vulkan application showing the timing benefits of each using Vulkan-Hpp.

https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/performance/hpp_texture_compression_comparison

[#]vulkan #sample #comparison #compression #textures

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Written by Vulkan on 2024-10-09 at 14:17

This week LunarG released a new Vulkan SDK for Windows, Linux, & macOS that supports Vulkan API revision 1.3.296.0. This release contains a beta version of slang.

https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-3-296-0-for-windows-linux-macos/

[#]vulkan #slang #SDK

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Written by Vulkan on 2024-08-29 at 19:45

Have you submitted your talk for Vulkanised 2025? We are seeking submissions from application developers, Vulkan implementers, engine and framework builders, researchers, educators and open-source tools providers.

Learn more: https://vulkan.org/events/vulkanised-call-for-submissions

[#]Vulkan #vulkanised #vulkanised25

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Written by Vulkan on 2024-08-27 at 13:07

Khronos Group has released the VK_KHR_pipeline_binary extension, enabling direct retrieval of binary data associated with individual pipelines, bypassing the VkPipelineCache mechanism, and enabling applications to explicitly manage pipeline caching.

https://khr.io/16q

[#]vulkan #programming

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Written by Vulkan on 2024-08-08 at 13:11

The Vulkan SC 1.0.15 specification is the latest maintenance update to the “Vulkan Safety Critical” open standard API, which enables GPU-accelerated graphics and computation to be deployed in systems that are certified to meet industry functional safety standards.

This blog post is an update on the latest Vulkan SC developments, including significant new functionality in the Vulkan SC validation layers and broadened availability of NVIDIA Vulkan SC drivers.

https://khr.io/16n

[#]vulkan

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