https://youtu.be/JCzygt7ZtyM
Experiment 387: Previous test using audio-reactive input (Keijiro's LASP: https://github.com/keijiro/Lasp) to control vfxgraph playrate wasn't reading well, so this test plugs it through to logo mesh scaling and fluid sim input velocity. Reads better with the more immediate vfx that show sim motion - but promising enough to mess about with to wrangle better control.
🎵 Urbandawn - Come Together
[#]RealtimeVfx #vfxgraph #CreativeCoding #Unity3D
=> More informations about this toot | View the thread | More toots from dunk@mastodon.gamedev.place
=> View realtimevfx tag | View vfxgraph tag | View creativecoding tag | View unity3d tag This content has been proxied by September (3851b).Proxy Information
text/gemini