Toot

Written by dunk on 2024-09-18 at 18:53

https://youtu.be/JCzygt7ZtyM

Experiment 387: Previous test using audio-reactive input (Keijiro's LASP: https://github.com/keijiro/Lasp) to control vfxgraph playrate wasn't reading well, so this test plugs it through to logo mesh scaling and fluid sim input velocity. Reads better with the more immediate vfx that show sim motion - but promising enough to mess about with to wrangle better control.

🎵 Urbandawn - Come Together

[#]RealtimeVfx #vfxgraph #CreativeCoding #Unity3D

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