Toot

Written by Freya Holmér on 2024-09-15 at 01:43

@cerberus1746 yeah! most 3D games take place mostly on a single plane, ideally that plane should be the xy plane, to simplify the most common projections in code, and to avoid having to transform/swizzle all the time

in my mind, Z should ideally be the least common axis of gameplay

sidescrollers/platformers? Y up

FPS/RTS/MOBA/racing? Z up

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