Okay, let's see if the Fediverse can answer this. I'm using #Csharp with #godot and need to wrap a scene "foo" in a class that creates multiple copies of it, then intercepts any method calls to "foo" and applies them to each copy. From outside the class, there should appear to only be one "foo," but in reality there are several.
I think I know how I'd do it in python or ruby, but it involves a lot of metaprogramming. Can this be done in C#?
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