Ancestors

Toot

Written by Arto Koistinen on 2025-01-30 at 20:03

For decades (no kidding!) the reason I've thought I can't make a 3D game from scratch has been my inability to handle skinned meshes. I've dabbled at it a few times before without much success, but finally FINALLY I managed to write a c++ / assimp code that loads a model from an FBX and ANIMATES it!

I know it's not much of a flex in these times of engines and everything, but it's a BIG personal win!

Next something easy like a terrain 😆

[#]gamedev #cpp #opengl #indiedev

=> View attached media

=> More informations about this toot | More toots from arzi@mastodon.gamedev.place

Descendants

Written by Heroic :monogame: :godot: on 2025-01-30 at 20:03

@arzi - Hell yeah! You can do things small personal wins are big!

=> More informations about this toot | More toots from heroicthehobbyist@mastodon.gamedev.place

Written by rustedivan on 2025-01-30 at 20:11

@arzi Engineless is a win in itself!

=> More informations about this toot | More toots from rustedivan@mastodon.gamedev.place

Proxy Information
Original URL
gemini://mastogem.picasoft.net/thread/113919091716628354
Status Code
Success (20)
Meta
text/gemini
Capsule Response Time
261.230791 milliseconds
Gemini-to-HTML Time
0.801347 milliseconds

This content has been proxied by September (3851b).