For decades (no kidding!) the reason I've thought I can't make a 3D game from scratch has been my inability to handle skinned meshes. I've dabbled at it a few times before without much success, but finally FINALLY I managed to write a c++ / assimp code that loads a model from an FBX and ANIMATES it!
I know it's not much of a flex in these times of engines and everything, but it's a BIG personal win!
Next something easy like a terrain 😆
[#]gamedev #cpp #opengl #indiedev
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@arzi - Hell yeah! You can do things small personal wins are big!
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@arzi Engineless is a win in itself!
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