Toots for arzi@mastodon.gamedev.place account

Written by Arto Koistinen on 2025-01-30 at 20:03

For decades (no kidding!) the reason I've thought I can't make a 3D game from scratch has been my inability to handle skinned meshes. I've dabbled at it a few times before without much success, but finally FINALLY I managed to write a c++ / assimp code that loads a model from an FBX and ANIMATES it!

I know it's not much of a flex in these times of engines and everything, but it's a BIG personal win!

Next something easy like a terrain 😆

[#]gamedev #cpp #opengl #indiedev

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Written by Arto Koistinen on 2025-01-30 at 18:12

[#]Thursdayfivelist #5under3 by @aspeed

"Let's go!" kinda vibe this week

Skyclad - Turncoat Rebellion

https://www.youtube.com/watch?v=NTr8l4tT0r8

Bloodhunter - Twist of Fate to Come

https://www.youtube.com/watch?v=y3ZMRyHGZqo

Misfits - Angelfuck

https://www.youtube.com/watch?v=JnsblVQz9hg

Cripper - Tourniquet

https://www.youtube.com/watch?v=LlRjEA64LnM

The Crown - The Agitator

https://www.youtube.com/watch?v=XgruBSfJlHA

[#]metal

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Written by Arto Koistinen on 2025-01-29 at 19:44

I'm looking at #Steam analytics for #pointandclick #adventuregames and the median revenue is higher if only looking at games with the #pixelart tag. So I assume a vast part of the audience is looking for games that are like the 90s adventure game classics, rather than new more innovative titles (with e.g. 3D or higher res 2D art).

[#]gamedev

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Written by Arto Koistinen on 2025-01-29 at 10:45

Ever think about how Nikola Tesla gets ripped off by rich people even decades after his death?

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Written by Arto Koistinen on 2025-01-28 at 13:36

For #TuneTuesday #FlowerPowerMusic I wanted to share a rather obscure Finnish black metal track from the late 90s, but turns out it's so obscure it's not available as a single track anywhere online (that I could find)!

So you'll need to find it from the album yourself 😅

Artist: Black Swan

Album: When the Angels of Twilight Dance

Song: The Withering Flower of Life

https://www.youtube.com/watch?v=ZJ_cQQS63Es

[#]metal #blackmetal

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Written by Arto Koistinen on 2025-01-28 at 13:26

If I have a Component called Animator, does it go in the namespace components or animation? 🤔

[#]gamedev #programming #cpp

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Written by Arto Koistinen on 2025-01-24 at 13:19

I have always wanted to make an #adventuregame - you know, the #pointandclick kind. Yet, during my 16 years as (mostly) an #indiedev I've never done so.

Main reason is that I'm not an #artist, and the genre relies a lot on the visuals, so I haven't had the chance to do it solo, I haven't found a collaborator who's into the genre. So,

Are you an artist who's into #adventuregames and has the possiblity to collab on one? Do you know someone who is?

More info in the next toot ->

[#]gamedev

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Written by Arto Koistinen on 2025-01-22 at 20:14

I'm making a small #cpp project from scratch with #opengl and can't decide this architectural detail: should I have a separate renderer class or put the rendering code inside the mesh class?

[#]gamedev #gameprogramming

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Written by Arto Koistinen on 2025-01-22 at 11:02

I'm doing a concept research/prototyping workshop tomorrow and looking for examples of steam games that are at least moderately successful and could have been prototyped in a weekend. Vampire Survivors is an obvious example, but what others should I include?

[#]gamedev

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Written by Arto Koistinen on 2025-01-21 at 21:48

[#]capitalism #ads #meme #fedi #fediverse

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Written by Arto Koistinen on 2025-01-20 at 11:50

Some #gamedev related thoughts:

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Written by Arto Koistinen on 2025-01-20 at 11:47

I've been using #linux for almost a month now, and I have been really happy with it. I managed to botch the boot manager so I'm not even able to boot back into Windows, but so far haven't had any need to, as I can access the NTFS drive anyway.

I have #arch_linux and it's been treating me well, but I'm not sure if I want to switch the window manager from #gnome to something else. It works but there's some bugs and small annoyance, and it's still better than Windows.

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Written by Arto Koistinen on 2025-01-19 at 18:44

TIL: This is actually allowed (if not advisable) in C++

[#]programming #cpp

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Written by Arto Koistinen on 2025-01-14 at 08:45

Some apps (seems to be a bit random, console does that often but not always and #Godot just did now) crash when my PC comes out of suspend on my #arch_linux. Anyone know why this happens and if there's something I could do to fix it?

I'm using #gnome as the window manages and have a 32GB swapfile and 16GB RAM, if that matters.

[#]linux #archlinux

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Written by Arto Koistinen on 2025-01-13 at 21:09

Me: I'm going to play safe with #7drl this year: out of the box engine (#godot), c#, familiar gameplay

Also me: hey, i made a #roguelike engine with #c++ & #sdl

[#]gamedev #cpp #cplusplus

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Written by Arto Koistinen on 2025-01-07 at 18:58

The feeling when something breaks because, for the first time ever, the code actually does what it should.

[#]gamedev

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Written by Arto Koistinen on 2025-01-07 at 10:18

Ok, I have weird bug:

If I have #unity3d open on #linux the top left of the screen doesn't suddenly accept mouse clicks in either #unity or other apps. Hover seems to go through in Unity but not other apps.

[#]gamedev

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Written by Arto Koistinen on 2025-01-07 at 08:21

The theme for #TuneTuesday @Kitty today is #CanisLupus @derthomas so time to post a song from my favourite album ever:

https://www.youtube.com/watch?v=fWYWJAFfOVs

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Written by Arto Koistinen on 2025-01-03 at 14:41

This is what happens when I toggle the GPU skinning shader on and off.

[#]raylib #gamedev #c #programming

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Written by Arto Koistinen on 2025-01-03 at 13:48

Update: tried with the CPU animations and works fine, so it's definitely something related to the CPU skinning.

[#]raylib #c #gamedev #gameprogramming #programming

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