New project!
The Visible Zorker: a toy which lets you explore Zork 1 and the source code that makes it go. An exercise in making software transparent.
https://eblong.com/infocom/visi-zork1/
A post about how and why I did this:
https://blog.zarfhome.com/2025/01/the-visible-zorker
Enjoy!
[#]Zork #Infocom #InteractiveFiction
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Ooh, blogged by Adafruit!
https://blog.adafruit.com/2025/01/15/the-visible-zorker-visualizes-zork-data-files-vintagecomputing-gaming-reverseengineering/
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@zarfeblong This is fantastic, thanks!
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@joshg You’re welcome!
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@zarfeblong
This is really, really nicely done. Looking forward to messing around with it some more later. Thank you.
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@zarfeblong
This is amazing! Thank you!
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@zarfeblong Wonderful! cc: @andybaio
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@zarfeblong
Does it show the MDL or ZIL code?
Anyway HUGE thanks!
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@alexshendi ZIL. This is release 88, dated 1984, from the Masterpieces CD etc. (But not the Invisiclues version.)
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@zarfeblong Man, this kicks butt. I do wish it were globally usable for any game, but I can see why you wouldn't put the work in to doing all of that.
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@arcanetrivia Truly general isn't possible, sadly. Even supporting all Infocom games wouldn't have a lot of shortcuts.
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@zarfeblong I concur with everyone else: this is extremely neat. Thank you, and well done!
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@zarfeblong This is amazing! Very, very cool. Thank you! 🙏
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@zarfeblong my inner 12-year-old thanks you profoundly.
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@zarfeblong Reminds me of the "Wilderland" and "Foggy London" ZX Spectrum emulators, though I've mostly just read about them. I don't know how well the work.
http://veronikamegler.com/WL/wl.htm
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@zarfeblong One thing I could see this sort of thing being used for would be a version of Suspended with a built-in map showing where all the robots are. Perhaps even where they are currently going. Someone at Infocom must have had similar ideas, because the last archived source code had a custom status line to show the robot locations. (It doesn't work.)
Not making any requests, of course. This is just a piece of trivia that came to mind.
It also makes minor text changes. (Not shown here.)
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@et_andersson Yeah, Suspended is the clear argument for a custom interpreter that would purely improve the game, no spoiler worries.
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@zarfeblong well of course, it's quite the interesting project!
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@zarfeblong Holy shit. Very very nice work. Now I need to go learn how the Z-machine worked back then.
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@zarfeblong
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@zarfeblong
Very impressive work!
Marc
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@Zorkmid Thank you!
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@zarfeblong
Why didn’t we think of this 40 years ago? Would have made finding bugs a lot easier…
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@zarfeblong wow that's interesting !
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