Ancestors

Toot

Written by Andrew Plotkin on 2025-01-14 at 16:29

New project!

The Visible Zorker: a toy which lets you explore Zork 1 and the source code that makes it go. An exercise in making software transparent.

https://eblong.com/infocom/visi-zork1/

A post about how and why I did this:

https://blog.zarfhome.com/2025/01/the-visible-zorker

Enjoy!

[#]Zork #Infocom #InteractiveFiction

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Descendants

Written by Andrew Plotkin on 2025-01-15 at 21:17

Ooh, blogged by Adafruit!

https://blog.adafruit.com/2025/01/15/the-visible-zorker-visualizes-zork-data-files-vintagecomputing-gaming-reverseengineering/

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Written by josh g. on 2025-01-14 at 16:42

@zarfeblong This is fantastic, thanks!

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Written by Andrew Plotkin on 2025-01-14 at 16:54

@joshg You’re welcome!

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Written by Brian Kerr on 2025-01-14 at 16:59

@zarfeblong

This is really, really nicely done. Looking forward to messing around with it some more later. Thank you.

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Written by sb :q! on 2025-01-14 at 17:02

@zarfeblong

This is amazing! Thank you!

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Written by Jason Heiser on 2025-01-14 at 17:37

@zarfeblong Wonderful! cc: @andybaio

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Written by Alexander Shendi on 2025-01-14 at 20:17

@zarfeblong

Does it show the MDL or ZIL code?

Anyway HUGE thanks!

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Written by Andrew Plotkin on 2025-01-14 at 20:19

@alexshendi ZIL. This is release 88, dated 1984, from the Masterpieces CD etc. (But not the Invisiclues version.)

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Written by arcanetrivia on 2025-01-14 at 22:09

@zarfeblong Man, this kicks butt. I do wish it were globally usable for any game, but I can see why you wouldn't put the work in to doing all of that.

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Written by Andrew Plotkin on 2025-01-15 at 03:04

@arcanetrivia Truly general isn't possible, sadly. Even supporting all Infocom games wouldn't have a lot of shortcuts.

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Written by gjm on 2025-01-14 at 23:58

@zarfeblong I concur with everyone else: this is extremely neat. Thank you, and well done!

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Written by Jeff Palmer on 2025-01-15 at 00:07

@zarfeblong This is amazing! Very, very cool. Thank you! 🙏

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Written by Aram Sinnreich on 2025-01-15 at 02:34

@zarfeblong my inner 12-year-old thanks you profoundly.

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Written by Torbjörn Andersson on 2025-01-15 at 07:08

@zarfeblong Reminds me of the "Wilderland" and "Foggy London" ZX Spectrum emulators, though I've mostly just read about them. I don't know how well the work.

http://veronikamegler.com/WL/wl.htm

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Written by Torbjörn Andersson on 2025-01-15 at 11:38

@zarfeblong One thing I could see this sort of thing being used for would be a version of Suspended with a built-in map showing where all the robots are. Perhaps even where they are currently going. Someone at Infocom must have had similar ideas, because the last archived source code had a custom status line to show the robot locations. (It doesn't work.)

Not making any requests, of course. This is just a piece of trivia that came to mind.

It also makes minor text changes. (Not shown here.)

=> View attached media | View attached media

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Written by Andrew Plotkin on 2025-01-15 at 15:18

@et_andersson Yeah, Suspended is the clear argument for a custom interpreter that would purely improve the game, no spoiler worries.

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Written by SnoopJ on 2025-01-15 at 22:44

@zarfeblong well of course, it's quite the interesting project!

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Written by JP Sugarbroad on 2025-01-15 at 22:30

@zarfeblong Holy shit. Very very nice work. Now I need to go learn how the Z-machine worked back then.

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Written by Zorkmid on 2025-01-16 at 03:27

@zarfeblong

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Written by Zorkmid on 2025-01-16 at 03:29

@zarfeblong

Very impressive work!

Marc

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Written by Andrew Plotkin on 2025-01-16 at 03:56

@Zorkmid Thank you!

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Written by Zorkmid on 2025-01-16 at 04:18

@zarfeblong

Why didn’t we think of this 40 years ago? Would have made finding bugs a lot easier…

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Written by dsyzling on 2025-01-16 at 15:22

@zarfeblong wow that's interesting !

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