Toots for zarfeblong@mastodon.gamedev.place account

Written by Andrew Plotkin on 2025-01-29 at 16:27

Ever look down at your crusty old feet and realize this is what your dad's feet looked like when you were a kid?

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Written by Andrew Plotkin on 2025-01-29 at 15:50

Notes on games I've been playing recently to take my mind off things. (A difficult task right now.)

https://blog.zarfhome.com/2025/01/recent-timekillers

[#]Reviews #GameReviews

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Written by Andrew Plotkin on 2025-01-28 at 23:11

I first posted about the Visible Zorker... two weeks ago exactly.

Feels like two years.

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Written by Andrew Plotkin on 2025-01-28 at 05:08

Things I have discovered while adding VoiceOver support to The Beyond:

Apple's speech system can pronounce "Xochitl" just fine, but it fails at "Captain Bloodbeard". (It thinks the last vowel sound is a schwa.)

I tweaked the text data to say "Captain Blood-Beard" and I think we're good.

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Written by Andrew Plotkin on 2025-01-26 at 16:24

(This game is already out on Steam, but that doesn't support a voice mode so I didn't make a captions file for it. Now I need one.)

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Written by Andrew Plotkin on 2025-01-26 at 16:24

Making screenshots...

Jason Shiga's The Beyond, coming to the iOS App Store... er, pretty soon. A couple of weeks probably. Depends how fast I transcribe the captions for VoiceOver mode.

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Written by Andrew Plotkin on 2025-01-24 at 21:38

Look, there is only one thing I want from a Labyrinth sequel, and that's Jennifer Connelly as the Goblin Queen... Mother.

https://blog.zarfhome.com/2025/01/back-to-the-labyrinth

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Written by Andrew Plotkin on 2025-01-24 at 15:24

Small UI update to the Steam/Itch version of Meanwhile:

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Written by Andrew Plotkin on 2025-01-23 at 21:11

Lots of details left to do, of course. (For a start, those buttons should be lightened up a bit.)

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Written by Andrew Plotkin on 2025-01-23 at 21:07

Pretty good for less than a day! It's nice having a well-tested framework.

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Written by Andrew Plotkin on 2025-01-23 at 18:05

There was a moment in about 2011 when I said "I don't need an array, no panel in Meanwhile has more than three outcomes except for that one special case. Which I'll just do some cut-and-paste for."

Two books and several special cases later...

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Written by Andrew Plotkin on 2025-01-23 at 05:15

Looking at news will certainly wreck me so I am starting the iOS port of Jason Shiga's The Beyond.

Keep moving or sink. At least that's how it's gonna be for me.

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Written by Andrew Plotkin on 2025-01-22 at 20:15

I finished playing the Indiana Jones game. It was fun!

What a thing to say about a game.

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Written by Andrew Plotkin on 2025-01-20 at 16:35

For a start, I have shoveled the sidewalk.

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Written by Andrew Plotkin on 2025-01-20 at 14:45

My aim for today is to get as much work done as possible, and maybe also finish playing a big goofy game.

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Written by Andrew Plotkin on 2025-01-16 at 20:17

Quick notes on IGF finalists:

https://blog.zarfhome.com/2025/01/2025-igf-nominees

Mostly links to earlier reviews, but if you want to know what I thought of "Thank Goodness You're Here!", this is your post.

[#]Reviews

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Written by Andrew Plotkin on 2025-01-15 at 22:27

IGF finalists! https://igf.com/article/consume-me-leads-5-nominations-2025-igf-awards

I should do a post, but on the narrative list: I really liked Indika, No Case Should Remain Unsolved, The Thaumaturge, and Thank Goodness You're Here! Miniatures was nice too. I tried the demo of Blue Prince and I'm enticed.

There's a bunch more that I need to try. Although Caves of Qud may be too much for my frail mind.

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Written by Andrew Plotkin on 2025-01-15 at 21:17

Ooh, blogged by Adafruit!

https://blog.adafruit.com/2025/01/15/the-visible-zorker-visualizes-zork-data-files-vintagecomputing-gaming-reverseengineering/

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Written by Andrew Plotkin on 2025-01-15 at 15:13

The remake of Roottrees is now out on Steam!

https://store.steampowered.com/app/2754380/The_Roottrees_are_Dead/

My comments (I was a beta-tester):

https://blog.zarfhome.com/2025/01/roottrees-redux

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Written by Andrew Plotkin on 2025-01-14 at 16:29

New project!

The Visible Zorker: a toy which lets you explore Zork 1 and the source code that makes it go. An exercise in making software transparent.

https://eblong.com/infocom/visi-zork1/

A post about how and why I did this:

https://blog.zarfhome.com/2025/01/the-visible-zorker

Enjoy!

[#]Zork #Infocom #InteractiveFiction

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