finally saw Flow (2024) tonight
I don't know quite how to describe it... so the creative team behind it are my age, and I really got the vibe that they spent their teens and twenties playing the same beautiful, atmosphere-drenched (often indie) games that I did, and wanted to see if they could capture the way those games made you feel as a film
and they kinda nail it
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I think it's partly the design and style of the world you see in the film, but also that feeling that usually only a game can capture β there is a whole vibe to exploring and discovering a world without the intrusion of dialogue or distraction, basking in the sights and sounds of a place you can never really go
it's the first film, possibly aside from Miyazaki's Castle in the Sky, that's given me that feeling you get from playing a Fumito Ueda game... maybe BotW as well, and a few others
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I think the reason this film has gone over so 'unexpectedly' well is that movie people who've never played games are getting struck by that feeling for the first time and it's mindblowing to them
it's a piece of non-interactive media that delivers a vibe usually only conveyed through interaction and active participation and that is a massive and novel surprise to hollywood
of course it's stunning and beautiful and amazing for a small team, but I also think they've done something... fascinating
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@qxoko I haven't seen Flow yet but it's definitely on my list now! i Iove the way you describe it, it made me think of 100 of Beavers which also has no dialogue and a very video game ish way of interacting with its world
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@leavt I wrote that at like 1am last night thinking 'no one is gonna know what the hell I'm talking about' and I'm so glad that people got what I meant
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@qxoko Good comparison. Iβve only seen the trailer but it does indeed have the vibe of these kinds of games. I havenβt played a lot of them, just a bit of Sword and Sworcery.
Is there any dialogue at all in the movie?
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@compfu none at all, and no written text either
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