Ancestors

Toot

Written by Rune Skovbo Johansen on 2024-12-19 at 14:00

Some progress with the procedural animation (bottom), although it's still pretty rough. And I'm cheating a bit here, copying the "footplate" positions directly from the reference animations while I'm focusing on other things like inverse kinematics.

[#]ProcGen

=> View attached media

=> More informations about this toot | More toots from runevision@mastodon.gamedev.place

Descendants

Written by Nikita Lisitsa on 2024-12-19 at 14:07

@runevision You've probably seen it, but just in case: https://www.youtube.com/watch?v=pgaEE27nsQw

Their work is for bipedals, but maybe some similar energy-based system would also work for your case to generate organic-looking animations?

=> More informations about this toot | More toots from lisyarus@mastodon.gamedev.place

Written by Rune Skovbo Johansen on 2024-12-19 at 14:16

@lisyarus Thanks, I can't remember if I've seen that; I should have a look later. Although, anything relying on an optimization process is probably a no-go for my use case, which requires animation to work on the fly for creatures generated at runtime. That, and the video says biped and I need quadruped (and others) too.

=> More informations about this toot | More toots from runevision@mastodon.gamedev.place

Written by Nikita Lisitsa on 2024-12-19 at 14:39

@runevision Yep, their approach directly is probably too costly, but at the same time you probably don't need that high quality and detail? Maybe this would inspire you to figure out some simpler optimization with a simpler model that would actually work and be fast enough to generate :)

=> More informations about this toot | More toots from lisyarus@mastodon.gamedev.place

Written by Julian Fietkau on 2024-12-19 at 14:45

@runevision Was thinking about your project yesterday while rewatching this David Rosen video: https://www.youtube.com/watch?v=KCKdGlpsdlo There's even a short moment where the feet go way too high. 🙂

=> More informations about this toot | More toots from julian@fietkau.social

Written by Rune Skovbo Johansen on 2024-12-19 at 14:58

@julian Right, I watched that recently. :) My project is made a bit more complicated by the fact I can't tweak magic numbers to one creature but have to find principles that work across many creatures.

=> More informations about this toot | More toots from runevision@mastodon.gamedev.place

Written by Ben Throop on 2024-12-19 at 15:49

@runevision pretty awesome so far! spine stuff will be huge

=> More informations about this toot | More toots from benthroop@mastodon.gamedev.place

Written by Rune Skovbo Johansen on 2024-12-19 at 16:01

@benthroop What, you don't like walking planks? :)

=> More informations about this toot | More toots from runevision@mastodon.gamedev.place

Proxy Information
Original URL
gemini://mastogem.picasoft.net/thread/113679847966560730
Status Code
Success (20)
Meta
text/gemini
Capsule Response Time
279.322506 milliseconds
Gemini-to-HTML Time
1.137515 milliseconds

This content has been proxied by September (ba2dc).