Why do I have to wait so long for Burst to compile things? Or, "Unity Burst and the Kernel Theory of Video Game Performance":
https://blog.s-schoener.com/2024-12-12-burst-kernel-theory-game-performance/
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@sschoener "this is better when you make a build, where Burst does not run on Mono, but that is irrelevant since we need Burst in the editor" to be honest this is one of my biggest pet peeves these days. When you end up creating (usually for good reason at the time) two or more paths with very different performance profiles, and get stuck forever maintaining them both.
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@sschoener mostly because what you end up with is a runtime version that's quite limited for no particularly good reason, and then a separate editor version that's slow for no particularly good reason. But lots of gamedev happens in the editor and tools! I think these days "just make the full featured thing fast" is actually reasonable much of the time.
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