For my #DecemberAdventure I'm writing about the process of making a pinball game for Playdate in C
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-01-the-language
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For day 02 in this #DecemberAdventure I'm talking about the physics system, mainly as an excuse to have all the resources I found along the way in a single place.
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-02-the-physics
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Day 03 for my #DecemberAdventure I wrote about the first level editor we used.
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-03-the-first-level-editor
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Day 04 for my #DecemberAdventure today I talk about the image format.
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-04-the-image-format
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Day 05! Today I wrote about collision detection, one of my favorite subjects.
https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-05-the-spatial-partition
[#]DecemberAdventure
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@mario_afk Ugh I'm going to eventually have to buy that book. EVERYONE recommends it.
But… it's like 20 years old, and it's like CA$150. And I’m not a C++ dev. (I write games / game engines for the browser, in JS.)
Worth it?
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@spiralganglion I would say it is still worth it! I have used it as reference for a bunch of things already :)
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text/gemini
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