One thing I love about Mastodon is that you don't get penalized for linking to a site outside the ecosystem. This was always something that bothered me with that old place (and tumblr as well).
https://www.shadertoy.com/view/McGcz1
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@incre_ment This one is great! I love how by “dropping” the floor it resets your perspective and the camera appears to keep pushing in.
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@incre_ment your engagement is your business. it’s so obvious, but nowadays an utterly radical viewpoint.
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@incre_ment nice one :) the bounce easing makes a big difference I think.
There's a glitch at bottom right corner sometimes in the shadertoy version
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@bleuje Thanks! If you rotate the camera back so the origin is in frame, there's a big glitch as well that I haven't been able to track down yet. I haven't seen the one you are referring to but perhaps it's from the cube clipping the "screen"? I've seen that before. Maybe adjusting the initial camera position could help. Increasing the neighbor checking (nReach) is a possibility as well (at the cost of performance).
I need to understand AA better with raymarching. There's some jagged edges, around.
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@incre_ment and no stupid link shortener intercepting all links posted here.
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@leonid Right?!!?
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