Still messing around with meshes.
https://www.shadertoy.com/view/lXVBWD
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This one has a lot going on: Raymarching, SDFs, domain repetition, mesh grids, and barycentric coordinates. Learned a lot. Not a loop, so not posting the GIF here.
https://www.shadertoy.com/view/43Kfzh
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One advantage of having a jank GPU is that it forces you to optimize your shader code!
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Been a bit since I did any creative coding, so just a quick warmup to get back into the mindset!
https://www.shadertoy.com/view/MXccWs
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Updated version of this falling block shader. With some tips from chronos on shadertoy managed to increase the performance by about 2-3x.
https://www.shadertoy.com/view/X3cyz2
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Unfortunately I'm too busy this year to make a holiday GIF so reposting will have to suffice! Hope everyone has a great holiday! 💚♥️💚♥️💚
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I just couldn't get this one to look good (and fast!) after spending a lot of time trying different optimization and AA ideas. So we'll call this a journey win instead of a final destination win.
https://www.shadertoy.com/view/XcyBzD
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Watched Home Alone with the kids for the first time. Never realized that the only two bedrooms you see in the movie are the parent's and Buzz's. Not Kevin's or any of the other siblings.
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I love how you can mute someone for X amount of time. Perfect for when you totally respect someone and their content but just want a break from the "current topic of the content", if that makes sense.
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I wish I could just make GIFs all day.
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Another attempt at getting this to look decent on Mastodon.
https://www.shadertoy.com/view/4c3fRH
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Updated version with motion blur.
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A Rubik-esque animation made in a fragment shader. Put a lot of things I've learned recently together to make this.
https://www.shadertoy.com/view/MfyyWG
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Spiral GIFs are extra popular on Tumblr, apparently. If you know you know!
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I'm looking to understand a relatively complex c code written by someone else. Probably 80ish .c and header files. I have a good knowledge of c so syntax isn't a problem. Mostly looking to see how the code works. Maybe something that could generate a call tree or something similar? I was going to just use vim/cscope to start mapping it, but there's got to be other tools out there right??
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Re-boosting a few older Processing sketches. It's been over a year since I've touched Processing. Been going all in on (fragment) shaders, since. I feel like the Processing stuff looks better than what I'm making these days, but I am hopeful that the shader work will get there. Love y'all.
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So I setup a PDS (from Digital Ocean) and hooked it up to Bluesky just to see how that works. Like many things, once I've figured something out, I lose interest (probably a character flaw), but yeah, I deleted my account on X2, but now I'm curious:
How much tougher/more complex is setting up an instance here on Mastodon than that PDS was for Bluesky? Anyone have experience with both?
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One thing I love about Mastodon is that you don't get penalized for linking to a site outside the ecosystem. This was always something that bothered me with that old place (and tumblr as well).
https://www.shadertoy.com/view/McGcz1
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So let me get this straight. I can federate with a walled garden with questionable ownership and the "look" of a website I'm trying to forget, all the while paying for the hosting of my own content, out of pocket.
And no animated GIF support.
Nah.
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