So I published a small mobile game on the app store (https://apps.apple.com/fr/app/the-rummager/id6737626586) and the play store (https://play.google.com/store/apps/details?id=fr.sikari.rummager&hl=fr) 🥳
Let me know what you think !
[#]gamedev #indiegame
=> More informations about this toot | More toots from magopian@mastodon.social
@magopian I like the concept, and it ran smoothly on my phone. Don't play much on the phone so I'm not the best audience, but great job! It feels like a complete game.
It loaded sideways on my phone, and it looks like it's scaled to be reasonably sized on the vertical axis. But since it was sideways, there was so much free space that the game was less "rummaging" and more just "spot the pattern". The tiles were very small and hard to click, and I couldn't see the dotted lines without tapping them to make them bigger.
I think if it was in vertical orientation it would have been reasonably sized. Or if you want to keep it horizontal or support both orientations, make sure to scale the playfield according to the smallest axis!
=> More informations about this toot | More toots from kroltan@functional.cafe
@magopian I suppose a picture is worth a thousand words
=> More informations about this toot | More toots from kroltan@functional.cafe
@kroltan Thank you SO MUCH for taking the time to write this detailed feedback, and even attach a screenshot! Was it on android by any chance?
Sadly, it's a bug on the version that was published (I uploaded a new one this very morning), where the game would not follow the mobile sensor to detect if it was in portrait or landscape mode.
The new version that's being reviewed as we speak will allow you to play in landscape or portrait mode, as you prefer.
=> More informations about this toot | More toots from magopian@mastodon.social
@magopian Awesome! Yeah, it was Android. I'll try it again once the update is published!
=> More informations about this toot | More toots from kroltan@functional.cafe
@kroltan the new version should now be published ;) (It's not fixing the size of the cards when they're small yet, but it should use the sensor to detect the desired orientation of the game). I don't have an android to test on, yet, but i'll try to find one soon ;)
=> More informations about this toot | More toots from magopian@mastodon.social
@magopian it worked!
=> View attached media | View attached media
=> More informations about this toot | More toots from kroltan@functional.cafe
@kroltan @kroltan in the next version (not submitted yet), the borders will be a bit more visible (squares and circles on the "you lost" screen will be bigger, and easier to differentiate)
=> More informations about this toot | More toots from magopian@mastodon.social This content has been proxied by September (3851b).Proxy Information
text/gemini